Magic in Middle-earth by Chris Seeman
You can read more on the discussion of this hotly debated topic in the Middle-earth Magic Forums.
There are literally hundreds of examples of magic use in Tolkien's writings upon which a game mechanics of supernatural power might readily be developed. Unfortunately, most attempts at devising principles of Middle-earth magic have either chosen to totally ignore this extensive source material, or to narrowly focus only on one or two facets of it, or to impose abstract generalizations that do not fit the evidence. The only way to remedy this is to undertake the research necessary to do justice to what Tolkien has actually written. What follows is a preliminary list of some prominent manifestations of supernatural power that appear in the Silmarillion.....
MerpCon 2005 Report by Chris Seeman
To the best of my knowledge, “MERPcon Northwest Inland 2005,” which took place last weekend in Spokane, Washington (July 29-31), was the first independently organized gaming convention exclusively dedicated to Middle-earth.
Palantiri by Chris Seeman
Palantiri are excellent devices for facilitating perception of past time. I developed some guidelines for this in my article on the palantiri that was supposed to be published in Decipher's magic book, but apparently it didn't meet muster and so got left out. Here it is for those who want to exploit the idea in game.