Other Minds Magazine Issue 8 Published
At last the eight issue of Other Minds Magazine is available. Other Minds Magazine is a free international magazine available to the public created by and for Tolkien enthusiasts.
Download Other Minds Magazine for free here:
http://www.othermindsmagazine.com
This month's issue contains:
Editorial: Surprise!
CORE: A Sense of Magic by Neville Percy
Within the broader “magic” theme, the way
how to interpret certain key issues has received
similar attention. The question about the detect-
ability of magic is one of those, and Neville gives
us a great overview how this could be seen with a
close look on the original source.
OPTIONAL: Sense of Magic by Neville Percy
This optional Spell List for either ROLEMASTER
or MERP is intended as the companion that imple-
ments the more theoretical thoughts of the previous
article into some concrete game mechanics.
I think you will find them as useful as we and it
CORE: Between Canon and Dogma by Daniel "Vaco" Vacaflores
This extensive discussion of the magic available
to humans offers a good overview concerning the
textual situation and the various interpretations
derived thereof. We think that it will greatly im-
prove the basis upon which future contributors
build their ideas. Therefore, have fun with this
good summary of the subject of human magic!
CORE: A Journey in the Dark by Daniel "Vaco" Vacaflores
Complementing Daniel’s first contribution, his
second piece offers an analysis for further develop-
ments on the nature of magic (again with a special
eye for humans). In this way it has a similar tra-
jectory as Neville’s contribution entitled “A Sense
of Magic”, though with a wider scope.
It surely helps to better understand this complex
and tricky issue, giving future authors the chance
to build their own thoughts on these foundations.
CORE: The Ways of Magic by Daniel "Vaco" Vacaflores
After having discussed two important topics of
magic in Middle-earth (especially human magic),
Daniel offers the icing on the cake by sharing his
ideas about how magic in Tolkien’s Middle-earth
can be viewed from a more modern (or even game-
oriented) perspective.
It highlights the problems and possible solutions
associated with the subject by detailing the various
views.
HOUSE: The Nine Nazgûl by António Simões
Within The Lord of the Rings the Nine
Nazgûl, Saurons most terrible servants, are an
enduring subject of fascination for readers and
gamers alike.
ICE has already tackled the subject of their
supposed backgrounds in several publications –
most notably Lords of Middle-earth, Vol.
2 – The Mannish Races. Building upon this
foundation, but with a number of striking dif-
ferences as well, Antonio develops his very own
version which can be used in a game setting with
a strong focus on gaming fun rather a very strict
“canonicity”.
It’s an inventive way to deal with the subject,
as we know almost no biographical detail from
Tolkien himself concerning these beings. António
uses an unconventional approach, making a
high-magic re-interpretation of the theme with
a strong focus on abundant spell-casters in all
times. As you will notice, the availability of
Rolemaster and its Companions (RM2) will be
very helpful to tap the full potential of these
very gameable overflowing magic suggestions.
Download Other Minds Magazine for free here:
http://www.othermindsmagazine.com
Namarie!
-Hawke
Founder: Other Minds Magazine
Founder: Inland Northwest Tolkien Society Smial (USA)
http://www.tolkienscholars.org
Founder: Middle-earth Talk Radio
http://www.middle-earthradio.com
Creator: Ea RPG & Numenor Project
Developer: Suite GM Software